
Furthermore, at least two moves are reserved for shadow moves, meaning you have less move options. You can only level them up after you've purified them, limiting the duration of your use. You might argue, why not just keep a horde of shadow Pokemon in team then (to take x0.5 damage)? Well, shadow pokemon caught tend to be severely underleveled by the time you encounter the next one and they do not level up during the duration that they remain shadow pokemon. Some trainers you encounter along the way also have 3-6 shadow pokemon in their arsenal, so you really had to be careful. Now since Shadow Pokemon and their shadow moves can do x2 damage to you, you were essentially limited to how long you could stay in battle to capture them. There was a moral incentive to be good at the game (free the pokemon and purify them so they can feel emotions again). In Pokemon XD and Colosseum you were morally tasked with saving/catching every single Shadow Pokemon. Here are some examples from Genius Sonority: There needs to be some level of strategy involved for you "feel" the reward of winning, otherwise progressing the game feels pointless. If I can just catch any random pokemon, put any random move on them and still win, I'd argue the game is still too easy. I understand The Pokemon Company wants games to be accessible to everybody of all ages, but I argue that there's a certain degree of difficulty that should come with each game. Though I admit, one game alone is not enough evidence to say they'll keep things rolling this way. It's refreshing to see GF not treat you like an innocent child, to recognize that there are evils that you encounter along the way and they should be dealt with accordingly. I genuinely hope GF, when they're designing the Gen 8 game, that they will introduce plot with genuinely unique and explicit dark elements like they have in Gen 7. When I saw "that scene" in SM, I was wildly shocked and disgusted (but that's what the game wanted me to feel, so good on GF). Even with the usual "save the world" theme in most games, Gen 7 finally lended itself to something truly dark: cryogenic preservation of Pokemon aka freezing them alive. This was a huge step up from what I played in FR/LF, HG/SS, R/S/E.

At one point in the games, you literally had to go to the factory that mass produces these Shadow pokemon (and if played both XD and Cole, then twice). I loved the concept of "stealing" back stolen pokemon to save them, of capturing someone else pokemon for a cause instead of hearing the "this isn't the right time for that".
GENIUS SONORITY EMPLOYEES HOW TO
Genius Sonority knew how to be dark with the theme and this introduced an amazing battle mechanic (explained in the difficulty section). After a certain amount of time, you could purify them back to normal. To turn them back into regular pokemon, you would essentially have to battle with them (having access to their Shadow moves included) after capturing them. The backstory behind this typing was essentially that these pokemon had the doors to their hearts shut artificially, turning them into soulless puppets. Shadow moves inflicted super effective damage on non-Shadow pokemon and ineffective damage on Shadow pokemon. For all of you that aren't familiar with Pokemon XD and Colosseum, there was once essentially an additional typing, a possible "third typing" that could be given to a Pokemon: Shadow.
